Preview Image for InstaMAT Terrain Material Splatmap Node

Terrain Material Splatmap

Terrain/Texturing

The node can be used to blend PBR materials (such as grass, rock, or snow) based on heightmap values. It generates a splatmap where each material layer is defined by a configurable height range and softness.

Input Parameters

  • Mode Enum
  • Input Image Gray
  • Layers Uint
  • Splatmap Image
  • LayerRange1 Vec2
  • LayerSoftness1 Vec2
  • LayerRange2 Vec2
  • LayerSoftness2 Vec2
  • LayerRange3 Vec2
  • LayerSoftness3 Vec2
  • LayerRange4 Vec2
  • LayerSoftness4 Vec2
  • LayerRange5 Vec2
  • LayerSoftness5 Vec2
  • LayerRange6 Vec2
  • LayerSoftness6 Vec2
  • LayerRange7 Vec2
  • LayerSoftness7 Vec2
  • LayerRange8 Vec2
  • LayerSoftness8 Vec2
  • LayerMask1 Image Gray
  • LayerMask2 Image Gray
  • LayerMask3 Image Gray
  • LayerMask4 Image Gray
  • LayerMask5 Image Gray
  • LayerMask6 Image Gray
  • LayerMask7 Image Gray
  • LayerMask8 Image Gray
  • InvertMask1 Boolean
  • InvertMask2 Boolean
  • InvertMask3 Boolean
  • InvertMask4 Boolean
  • InvertMask5 Boolean
  • InvertMask6 Boolean
  • InvertMask7 Boolean
  • InvertMask8 Boolean
  • InputAutoLevel Boolean

Material

  • BaseColor Image
  • Normal Image
  • Roughness Image Gray
  • AmbientOcclusion Image Gray
  • NormalFormat Enum

Material1

  • BaseColor1 Image
  • Normal1 Image
  • Roughness1 Image Gray
  • AmbientOcclusion1 Image Gray

Material2

  • BaseColor2 Image
  • Normal2 Image
  • Roughness2 Image Gray
  • AmbientOcclusion2 Image Gray

Material3

  • BaseColor3 Image
  • Normal3 Image
  • Roughness3 Image Gray
  • AmbientOcclusion3 Image Gray

Material4

  • BaseColor4 Image
  • Normal4 Image
  • Roughness4 Image Gray
  • AmbientOcclusion4 Image Gray

Material5

  • BaseColor5 Image
  • Normal5 Image
  • Roughness5 Image Gray
  • AmbientOcclusion5 Image Gray

Material6

  • BaseColor6 Image
  • Normal6 Image
  • Roughness6 Image Gray
  • AmbientOcclusion6 Image Gray

Material7

  • BaseColor7 Image
  • Normal7 Image
  • Roughness7 Image Gray
  • AmbientOcclusion7 Image Gray

Material8

  • BaseColor8 Image
  • Normal8 Image
  • Roughness8 Image Gray
  • AmbientOcclusion8 Image Gray

Output Parameters

  • Splatmap Image

Material

  • BaseColor Image
  • Normal Image
  • Roughness Image Gray
  • AmbientOcclusion Image Gray

Meta

AuthorInstaMaterial GmbH
CategoryTerrain/Texturing
TooltipThe node can be used to blend PBR materials (such as grass, rock, or snow) based on heightmap values. It generates a splatmap where each material layer is defined by a configurable height range and softness.
NameTerrain Material Splatmap
Version1.91
ID5d2b6931-9502-4af1-94fa-42912d5df34c
PackageUrlpkg://73af8542-bd72-433d-8268-e748da18bd3e/atoms/5d2b6931-9502-4af1-94fa-42912d5df34c.atom