Terrain Material Splatmap
Terrain/Texturing
The node can be used to blend PBR materials (such as grass, rock, or snow) based on heightmap values. It generates a splatmap where each material layer is defined by a configurable height range and softness.
Input Parameters
- Mode Enum
- Input Image Gray
- Layers Uint
- Splatmap Image
- LayerRange1 Vec2
- LayerSoftness1 Vec2
- LayerRange2 Vec2
- LayerSoftness2 Vec2
- LayerRange3 Vec2
- LayerSoftness3 Vec2
- LayerRange4 Vec2
- LayerSoftness4 Vec2
- LayerRange5 Vec2
- LayerSoftness5 Vec2
- LayerRange6 Vec2
- LayerSoftness6 Vec2
- LayerRange7 Vec2
- LayerSoftness7 Vec2
- LayerRange8 Vec2
- LayerSoftness8 Vec2
- LayerMask1 Image Gray
- LayerMask2 Image Gray
- LayerMask3 Image Gray
- LayerMask4 Image Gray
- LayerMask5 Image Gray
- LayerMask6 Image Gray
- LayerMask7 Image Gray
- LayerMask8 Image Gray
- InvertMask1 Boolean
- InvertMask2 Boolean
- InvertMask3 Boolean
- InvertMask4 Boolean
- InvertMask5 Boolean
- InvertMask6 Boolean
- InvertMask7 Boolean
- InvertMask8 Boolean
- InputAutoLevel Boolean
Material
- BaseColor Image
- Normal Image
- Roughness Image Gray
- AmbientOcclusion Image Gray
- NormalFormat Enum
Material1
- BaseColor1 Image
- Normal1 Image
- Roughness1 Image Gray
- AmbientOcclusion1 Image Gray
Material2
- BaseColor2 Image
- Normal2 Image
- Roughness2 Image Gray
- AmbientOcclusion2 Image Gray
Material3
- BaseColor3 Image
- Normal3 Image
- Roughness3 Image Gray
- AmbientOcclusion3 Image Gray
Material4
- BaseColor4 Image
- Normal4 Image
- Roughness4 Image Gray
- AmbientOcclusion4 Image Gray
Material5
- BaseColor5 Image
- Normal5 Image
- Roughness5 Image Gray
- AmbientOcclusion5 Image Gray
Material6
- BaseColor6 Image
- Normal6 Image
- Roughness6 Image Gray
- AmbientOcclusion6 Image Gray
Material7
- BaseColor7 Image
- Normal7 Image
- Roughness7 Image Gray
- AmbientOcclusion7 Image Gray
Material8
- BaseColor8 Image
- Normal8 Image
- Roughness8 Image Gray
- AmbientOcclusion8 Image Gray
Output Parameters
- Splatmap Image
Material
- BaseColor Image
- Normal Image
- Roughness Image Gray
- AmbientOcclusion Image Gray
Meta
Author | InstaMaterial GmbH | Category | Terrain/Texturing | Tooltip | The node can be used to blend PBR materials (such as grass, rock, or snow) based on heightmap values. It generates a splatmap where each material layer is defined by a configurable height range and softness. | Name | Terrain Material Splatmap | Version | 1.91 | ID | 5d2b6931-9502-4af1-94fa-42912d5df34c | PackageUrl | pkg://73af8542-bd72-433d-8268-e748da18bd3e/atoms/5d2b6931-9502-4af1-94fa-42912d5df34c.atom |
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