Preview Image for InstaMAT Mesh Append Node

Mesh Append

Mesh/Modifier

Combines two input meshes. If 'AppendMesh' is enabled, materials with identical names will be merged, otherwise the materials will be duplicated. Additionally, the node performs a 3D transformation on the 'AppendMesh'. By default, the translation is specified in normalized coordinates and relative to the mesh pivot. To perform an absolute transformation, to position the mesh pivot on the specified translation enable 'AbsolutePosition'.

Input Parameters

  • Mesh Mesh
  • AppendMesh Mesh
  • MergeMaterials Boolean
  • Translate Vec3
    The translation.
  • Rotate Vec3
    The rotation in euler angles.
  • Scale Vec3
    The scale.
  • Pivot Enum · MeshCenter, MeshOrigin, Custom
    The pivot use for rotation and scale.
  • CustomPivot Vec3
    The custom pivot, specified using normalized coordinates.
  • NormalizedPosition Boolean
    If enabled, the translation is normalized by the mesh bounding box.
  • AbsolutePosition Boolean
    If enabled, the translation is absolute, the mesh pivot will be moved to the specified translation coordinate.
  • UseNPassBuffer Boolean
  • NPassBuffer Resource
  • Cancellation Boolean
  • CancellationRadius Float · Range 0.00 → 100.00

Output Parameters

  • Output Mesh

Meta

AuthorInstaMaterial GmbH
CategoryMesh/Modifier
TooltipCombines two input meshes. If 'AppendMesh' is enabled, materials with identical names will be merged, otherwise the materials will be duplicated. Additionally, the node performs a 3D transformation on the 'AppendMesh'. By default, the translation is specified in normalized coordinates and relative to the mesh pivot. To perform an absolute transformation, to position the mesh pivot on the specified translation enable 'AbsolutePosition'.
NameMesh Append
Version1.0
IDdeadc0de-0c01-0000-0000-000000000005