Scene Material Set Textures
Scene/Material
Assign the input material to the scene material.
If an input material channel is a static color and not an image, the material texture in the scene will be removed.
If you want to automatically set material parameters (the constant values, when no texture are assigned) then use theScene Material Set
node. This node will convert static colors to material parameters automatically.
Input Parameters
- Scene Scene
- MaterialName String
- ShadingModel Enum
Material
- BaseColor Image
- Normal Image
- Emissive Image
- Roughness Image Gray
- Metalness Image Gray
- AmbientOcclusion Image Gray
- Height Image Gray
- Specular Image Gray
- SpecularTint Image Gray
- Anisotropy Image Gray
- Subsurface Image
- Sheen Image Gray
- SheenTint Image Gray
Output Parameters
- Output Scene
- IsValid Boolean
Meta
Author | InstaMaterial GmbH | Category | Scene/Material | Tooltip | Assign the input material to the scene material. > If an input material channel is a static color and not an image, the material texture in the scene will be removed. > If you want to automatically set material parameters (the constant values, when no texture are assigned) then use the `Scene Material Set` node. This node will convert static colors to material parameters automatically. | Name | Scene Material Set Textures | Version | 1.24 | ID | 236178d4-de1d-4471-93bc-5018abb11fa6 | PackageUrl | pkg://9304dc5a-e189-4263-b7fd-c5b92276ad26/atoms/236178d4-de1d-4471-93bc-5018abb11fa6.atom |
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