Preview Image for InstaMAT Mesh Tile Node

Mesh Tile

Mesh/Modifier

Generates a mesh tile that can be repeated over the X and Z axes. Optionally, the node can automatically generate a fully tilable height map.

The node requires the input mesh to have it's center at (0 0 0) and extend over the X and Z axis, the Y axis represents up. The mesh will be repeated by the specified TileDistance and optionally clipped at the distance of ClipFactor x TileDistance. The clip-value is also used for the HeightOutput to setup the camera viewport.

Input Parameters

  • Mesh Mesh
  • Translate Vec3
  • TileDistance Float
  • ClipFactor Float
  • ClipMesh Boolean
  • HeightOutput Boolean
  • NormalOutput Boolean
  • VertexColorOutput Boolean
  • UVOutput Boolean
  • AntiAliasing Boolean

Output Parameters

  • Output Mesh
  • Height Image Gray
  • Normal Image
  • VertexColor Image
  • UV Image

Meta

AuthorInstaMaterial GmbH
CategoryMesh/Modifier
TooltipGenerates a mesh tile that can be repeated over the X and Z axes. Optionally, the node can automatically generate a fully tilable height map. > The node requires the input mesh to have it's center at (0 0 0) and extend over the X and Z axis, the Y axis represents up. The mesh will be repeated by the specified TileDistance and optionally clipped at the distance of `ClipFactor x TileDistance`. The clip-value is also used for the HeightOutput to setup the camera viewport.
NameMesh Tile
Version1.27
ID81f39668-4836-4fe1-acb6-b23a93f70f55
PackageUrlpkg://dca8ac5b-894d-42e0-8dfc-9b9a1595670e/atoms/81f39668-4836-4fe1-acb6-b23a93f70f55.atom