Mesh Tile
Mesh/Modifier
Generates a mesh tile that can be repeated over the X and Z axes. Optionally, the node can automatically generate a fully tilable height map.
The node requires the input mesh to have it's center at (0 0 0) and extend over the X and Z axis, the Y axis represents up. The mesh will be repeated by the specified TileDistance and optionally clipped at the ClipDistance. The ClipDistance is also used for the HeightOutput to setup the camera viewport.
Input Parameters
- Mesh Mesh
- Translate Vec3
- TileDistance Float
- ClipDistance Float
- ClipMesh Boolean
- HeightOutput Boolean
Output Parameters
- Output Mesh
- Height Image Gray
Meta
Author | InstaMaterial GmbH | Category | Mesh/Modifier | Tooltip | Generates a mesh tile that can be repeated over the X and Z axes. Optionally, the node can automatically generate a fully tilable height map. > The node requires the input mesh to have it's center at (0 0 0) and extend over the X and Z axis, the Y axis represents up. The mesh will be repeated by the specified TileDistance and optionally clipped at the ClipDistance. The ClipDistance is also used for the HeightOutput to setup the camera viewport. | Name | Mesh Tile | Version | 1.18 | ID | 81f39668-4836-4fe1-acb6-b23a93f70f55 | PackageUrl | pkg://dca8ac5b-894d-42e0-8dfc-9b9a1595670e/atoms/81f39668-4836-4fe1-acb6-b23a93f70f55.atom |
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