Mesh Tile
Mesh/Modifier
Generates a mesh tile that can be repeated over the X and Z axes. Optionally, the node can automatically generate a fully tilable height map.
The node requires the input mesh to have it's center at (0 0 0) and extend over the X and Z axis, the Y axis represents up. The mesh will be repeated by the specified TileDistance and optionally clipped at the distance of
ClipFactor x TileDistance
. The clip-value is also used for the HeightOutput to setup the camera viewport.
Input Parameters
- Mesh Mesh
- Translate Vec3
- TileDistance Float
- ClipFactor Float
- ClipMesh Boolean
- HeightOutput Boolean
- NormalOutput Boolean
- VertexColorOutput Boolean
- UVOutput Boolean
- AntiAliasing Boolean
Output Parameters
- Output Mesh
- Height Image Gray
- Normal Image
- VertexColor Image
- UV Image
Meta
Author | InstaMaterial GmbH | Category | Mesh/Modifier | Tooltip | Generates a mesh tile that can be repeated over the X and Z axes. Optionally, the node can automatically generate a fully tilable height map. > The node requires the input mesh to have it's center at (0 0 0) and extend over the X and Z axis, the Y axis represents up. The mesh will be repeated by the specified TileDistance and optionally clipped at the distance of `ClipFactor x TileDistance`. The clip-value is also used for the HeightOutput to setup the camera viewport. | Name | Mesh Tile | Version | 1.27 | ID | 81f39668-4836-4fe1-acb6-b23a93f70f55 | PackageUrl | pkg://dca8ac5b-894d-42e0-8dfc-9b9a1595670e/atoms/81f39668-4836-4fe1-acb6-b23a93f70f55.atom |
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