Atlas Extract By Index
Image/Atlas
The nodes takes an Atlas input, which can be packed as a grid (see Atlas Grid) or packed, for the packed version a proper mask input must be given and by default it will use the alpha channel.
It also supports normal map inputs and the transformation can be configured.
Input Parameters
- AtlasInput Image
- AtlasType Enum · Grid, Packed
- ImageType Enum · Image, NormalMap
- Index Uint · Range 1 → 9
- UseMask Boolean
- MaskInput Image Gray
- Solidification Float · Range 0.00 → 1.00
- SizeRange Vec2
- MaskThreshold Float · Range 0.00 → 1.00
- ComputeCount Boolean
- Count Uint · Range 2 → 16
- Padding Float · Range 0.00 → 1.00
Sampling
- FilteringMode Enum · Nearest, Linear
- WrapMode Enum · Repeat, Clamped
- NormalFormat Enum · OpenGL, Blender, Maya, RSX, Unity, DirectX, 3DS Max, Unreal
Transform
- AutoScale Boolean
- ScaleMode Enum · Default, RelativeToMaximum
- AutoRotate Boolean
- Rotate Float
- Scale Vec2
Output Parameters
- Output Image
- Indices Image Gray
- PatternCount Uint
Meta
Author | InstaMaterial GmbH | Category | Image/Atlas | Tooltip | The nodes takes an Atlas input, which can be packed as a grid (see Atlas Grid) or packed, for the packed version a proper mask input must be given and by default it will use the alpha channel. It also supports normal map inputs and the transformation can be configured. | Name | Atlas Extract By Index | Version | 1.173 | ID | e95fe48f-575c-4f88-ad10-fa5811197b21 | PackageUrl | pkg://307028f5-c425-463d-862f-a3059461b489/atoms/e95fe48f-575c-4f88-ad10-fa5811197b21.atom |
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