Height To Normal
Vectors
Converts the input height map to a normal map.
Input Parameters
- Image Image Grayscale
- Format Enum · OpenGL, Blender, Maya, RSX, Unity, DirectX, 3DS Max, Unreal
- Strength Float · Range 0.00 → 1.00
- SamplingModeHorizontal Enum · Repeat, Clamped
- SamplingModeVertical Enum · Repeat, Clamped
- SurfaceSize Float
The size of the texture square side in world units. - HeightDepth Float
The depth of the height map. It represents the distance in world units between full color value (1.0) and 0.0 color value. - WorldUnits Boolean
True if height map is specified in world units. In such case Surface Size and Height Depth will be used for normal calculations.
Output Parameters
- Normal Output Image
The normal image resulting from the calculations.
Example


Meta
Author | InstaMaterial GmbH | Category | Vectors | Tooltip | Converts the input height map to a normal map. | Name | Height To Normal | Version | 1.46 | ID | e0f4b30c-6b65-44f1-9109-0f3a140f1171 | PackageUrl | pkg://abffb14a-d515-470f-9014-aa8c31db4e24/atoms/e0f4b30c-6b65-44f1-9109-0f3a140f1171.atom |
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