Preview Image for InstaMAT Height To Normal Node

Height To Normal

Vectors

Converts the input height map to a normal map.

Input Parameters

  • Image Image Grayscale
  • Format Enum · OpenGL, Blender, Maya, RSX, Unity, DirectX, 3DS Max, Unreal
  • Strength Float · Range 0.00 → 1.00
  • SamplingModeHorizontal Enum · Repeat, Clamped
  • SamplingModeVertical Enum · Repeat, Clamped
  • SurfaceSize Float
    The size of the texture square side in world units.
  • HeightDepth Float
    The depth of the height map. It represents the distance in world units between full color value (1.0) and 0.0 color value.
  • WorldUnits Boolean
    True if height map is specified in world units. In such case Surface Size and Height Depth will be used for normal calculations.

Output Parameters

  • Normal Output Image
    The normal image resulting from the calculations.

Example

Meta

AuthorInstaMaterial GmbH
CategoryVectors
TooltipConverts the input height map to a normal map.
NameHeight To Normal
Version1.46
IDe0f4b30c-6b65-44f1-9109-0f3a140f1171
PackageUrlpkg://abffb14a-d515-470f-9014-aa8c31db4e24/atoms/e0f4b30c-6b65-44f1-9109-0f3a140f1171.atom