Material Mesh Decal
Material/Mesh
Blends two PBR materials based on the specified Opacity Mask. Optionally, if a MeshID map is available it can be used to automatically generate the Opacity Mask.
Input Parameters
- ShadingModel Enum
- Mesh Mesh
- UseMeshBakeData Boolean
- BlendOnBackground Boolean
- BlendMode Enum
- HeightBlendMode Enum
- Opacity Float
- DepthFade Float
- NormalFalloff Float
- MaskSoftness Float
Material1
- BaseColor1 Image
- Normal1 Image
- Emissive1 Image
- Roughness1 Image Gray
- Metalness1 Image Gray
- AmbientOcclusion1 Image Gray
- Height1 Image Gray
- Specular1 Image Gray
- SpecularTint1 Image Gray
- Anisotropy1 Image Gray
- Subsurface1 Image
- Sheen1 Image Gray
- SheenTint1 Image Gray
Material2
- BaseColor2 Image
- Normal2 Image
- Emissive2 Image
- Roughness2 Image Gray
- Metalness2 Image Gray
- AmbientOcclusion2 Image Gray
- Height2 Image Gray
- Specular2 Image Gray
- SpecularTint2 Image Gray
- Anisotropy2 Image Gray
- Subsurface2 Image
- Sheen2 Image Gray
- SheenTint2 Image Gray
Mesh
- MeshRenderMode Enum
- MeshRenderFilter String
- MeshNormalization Enum
- MeshNormalObject Image
- MeshPosition Image
- MeshFormat Enum
Sampling
- Filtering Enum
- MipRange UVec2
Transform
- Translate Vec3
- Rotate Vec3
- Scale Vec3
Output Parameters
Material
- BaseColor Image
- Normal Image
- Emissive Image
- Roughness Image Gray
- Metalness Image Gray
- Height Image Gray
- AmbientOcclusion Image Gray
- Specular Image Gray
- SpecularTint Image Gray
- Anisotropy Image Gray
- Subsurface Image
- Sheen Image Gray
- SheenTint Image Gray
Meta
Author | InstaMaterial GmbH | Category | Material/Mesh | Tooltip | Blends two PBR materials based on the specified Opacity Mask. Optionally, if a MeshID map is available it can be used to automatically generate the Opacity Mask. | Name | Material Mesh Decal | Version | 1.121 | ID | 3411e151-69e4-48a6-8486-ac74fb0634c3 | PackageUrl | pkg://09a8b19c-ee76-49e2-9274-b6758fab5ed9/atoms/3411e151-69e4-48a6-8486-ac74fb0634c3.atom |
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