Material Multi Blend
Material/Blend
Blends multiple PBR materials based on the specified Opacity Mask. Optionally, if a MeshID map is available it can be used to automatically generate the Opacity Mask.
Input Parameters
- ShadingModel Enum
- NormalBlendMode Enum
- HeightBlendMode Enum
- HeightBlendOpacity Float
- Count Uint
Mask
- MaskMode Enum
- MeshID Image
- ColorID2 Image
- ColorID3 Image
- ColorID4 Image
- ColorID5 Image
- ColorID6 Image
- ColorID7 Image
- ColorID8 Image
- ColorID9 Image
- ColorID10 Image
- KeyingType Enum
- Softness Float
- Range Float
- Mask2 Image Gray
- Mask3 Image Gray
- Mask4 Image Gray
- Mask5 Image Gray
- Mask6 Image Gray
- Mask7 Image Gray
- Mask8 Image Gray
- Mask9 Image Gray
- Mask10 Image Gray
- Opacity2 Float
- Opacity3 Float
- Opacity4 Float
- Opacity5 Float
- Opacity6 Float
- Opacity7 Float
- Opacity8 Float
- Opacity9 Float
- Opacity10 Float
Material1
- BaseColor1 Image
- Normal1 Image
- Emissive1 Image
- Roughness1 Image Gray
- Metalness1 Image Gray
- AmbientOcclusion1 Image Gray
- Height1 Image Gray
- Specular1 Image Gray
- SpecularTint1 Image Gray
- Anisotropy1 Image Gray
- Subsurface1 Image
- Sheen1 Image Gray
- SheenTint1 Image Gray
Material10
- BaseColor10 Image
- Normal10 Image
- Emissive10 Image
- Roughness10 Image Gray
- Metalness10 Image Gray
- AmbientOcclusion10 Image Gray
- Height10 Image Gray
- Specular10 Image Gray
- SpecularTint10 Image Gray
- Anisotropy10 Image Gray
- Subsurface10 Image
- Sheen10 Image Gray
- SheenTint10 Image Gray
Material2
- BaseColor2 Image
- Normal2 Image
- Emissive2 Image
- Roughness2 Image Gray
- Metalness2 Image Gray
- AmbientOcclusion2 Image Gray
- Height2 Image Gray
- Specular2 Image Gray
- SpecularTint2 Image Gray
- Anisotropy2 Image Gray
- Subsurface2 Image
- Sheen2 Image Gray
- SheenTint2 Image Gray
Material3
- BaseColor3 Image
- Normal3 Image
- Emissive3 Image
- Roughness3 Image Gray
- Metalness3 Image Gray
- AmbientOcclusion3 Image Gray
- Height3 Image Gray
- Specular3 Image Gray
- SpecularTint3 Image Gray
- Anisotropy3 Image Gray
- Subsurface3 Image
- Sheen3 Image Gray
- SheenTint3 Image Gray
Material4
- BaseColor4 Image
- Normal4 Image
- Emissive4 Image
- Roughness4 Image Gray
- Metalness4 Image Gray
- AmbientOcclusion4 Image Gray
- Height4 Image Gray
- Specular4 Image Gray
- SpecularTint4 Image Gray
- Anisotropy4 Image Gray
- Subsurface4 Image
- Sheen4 Image Gray
- SheenTint4 Image Gray
Material5
- BaseColor5 Image
- Normal5 Image
- Emissive5 Image
- Roughness5 Image Gray
- Metalness5 Image Gray
- AmbientOcclusion5 Image Gray
- Height5 Image Gray
- Specular5 Image Gray
- SpecularTint5 Image Gray
- Anisotropy5 Image Gray
- Subsurface5 Image
- Sheen5 Image Gray
- SheenTint5 Image Gray
Material6
- BaseColor6 Image
- Normal6 Image
- Emissive6 Image
- Roughness6 Image Gray
- Metalness6 Image Gray
- AmbientOcclusion6 Image Gray
- Height6 Image Gray
- Specular6 Image Gray
- SpecularTint6 Image Gray
- Anisotropy6 Image Gray
- Subsurface6 Image
- Sheen6 Image Gray
- SheenTint6 Image Gray
Material7
- BaseColor7 Image
- Normal7 Image
- Emissive7 Image
- Roughness7 Image Gray
- Metalness7 Image Gray
- AmbientOcclusion7 Image Gray
- Height7 Image Gray
- Specular7 Image Gray
- SpecularTint7 Image Gray
- Anisotropy7 Image Gray
- Subsurface7 Image
- Sheen7 Image Gray
- SheenTint7 Image Gray
Material8
- BaseColor8 Image
- Normal8 Image
- Emissive8 Image
- Roughness8 Image Gray
- Metalness8 Image Gray
- AmbientOcclusion8 Image Gray
- Height8 Image Gray
- Specular8 Image Gray
- SpecularTint8 Image Gray
- Anisotropy8 Image Gray
- Subsurface8 Image
- Sheen8 Image Gray
- SheenTint8 Image Gray
Material9
- BaseColor9 Image
- Normal9 Image
- Emissive9 Image
- Roughness9 Image Gray
- Metalness9 Image Gray
- AmbientOcclusion9 Image Gray
- Height9 Image Gray
- Specular9 Image Gray
- SpecularTint9 Image Gray
- Anisotropy9 Image Gray
- Subsurface9 Image
- Sheen9 Image Gray
- SheenTint9 Image Gray
Output Parameters
Material
- BaseColor Image
- Normal Image
- Emissive Image
- Roughness Image Gray
- Metalness Image Gray
- Height Image Gray
- AmbientOcclusion Image Gray
- Specular Image Gray
- SpecularTint Image Gray
- Anisotropy Image Gray
- Subsurface Image
- Sheen Image Gray
- SheenTint Image Gray
Meta
Author | InstaMaterial GmbH | Category | Material/Blend | Tooltip | Blends multiple PBR materials based on the specified Opacity Mask. Optionally, if a MeshID map is available it can be used to automatically generate the Opacity Mask. | Name | Material Multi Blend | Version | 1.93 | ID | 7c356e64-aaa1-445f-bb71-c5ea648ba9c1 | PackageUrl | pkg://b517651d-2e6c-4345-b97f-3488453fee6f/atoms/7c356e64-aaa1-445f-bb71-c5ea648ba9c1.atom |
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