Preview Image for InstaMAT Material Multi Blend Node

Material Multi Blend

Material/Blend

Blends multiple PBR materials based on the specified Opacity Mask. Optionally, if a MeshID map is available it can be used to automatically generate the Opacity Mask.

Input Parameters

  • ShadingModel Enum
  • NormalBlendMode Enum
  • HeightBlendMode Enum
  • HeightBlendOpacity Float
  • Count Uint

Mask

  • MaskMode Enum
  • MeshID Image
  • ColorID2 Image
  • ColorID3 Image
  • ColorID4 Image
  • ColorID5 Image
  • ColorID6 Image
  • ColorID7 Image
  • ColorID8 Image
  • ColorID9 Image
  • ColorID10 Image
  • KeyingType Enum
  • Softness Float
  • Range Float
  • Mask2 Image Gray
  • Mask3 Image Gray
  • Mask4 Image Gray
  • Mask5 Image Gray
  • Mask6 Image Gray
  • Mask7 Image Gray
  • Mask8 Image Gray
  • Mask9 Image Gray
  • Mask10 Image Gray
  • Opacity2 Float
  • Opacity3 Float
  • Opacity4 Float
  • Opacity5 Float
  • Opacity6 Float
  • Opacity7 Float
  • Opacity8 Float
  • Opacity9 Float
  • Opacity10 Float

Material1

  • BaseColor1 Image
  • Normal1 Image
  • Emissive1 Image
  • Roughness1 Image Gray
  • Metalness1 Image Gray
  • AmbientOcclusion1 Image Gray
  • Height1 Image Gray
  • Specular1 Image Gray
  • SpecularTint1 Image Gray
  • Anisotropy1 Image Gray
  • Subsurface1 Image
  • Sheen1 Image Gray
  • SheenTint1 Image Gray

Material10

  • BaseColor10 Image
  • Normal10 Image
  • Emissive10 Image
  • Roughness10 Image Gray
  • Metalness10 Image Gray
  • AmbientOcclusion10 Image Gray
  • Height10 Image Gray
  • Specular10 Image Gray
  • SpecularTint10 Image Gray
  • Anisotropy10 Image Gray
  • Subsurface10 Image
  • Sheen10 Image Gray
  • SheenTint10 Image Gray

Material2

  • BaseColor2 Image
  • Normal2 Image
  • Emissive2 Image
  • Roughness2 Image Gray
  • Metalness2 Image Gray
  • AmbientOcclusion2 Image Gray
  • Height2 Image Gray
  • Specular2 Image Gray
  • SpecularTint2 Image Gray
  • Anisotropy2 Image Gray
  • Subsurface2 Image
  • Sheen2 Image Gray
  • SheenTint2 Image Gray

Material3

  • BaseColor3 Image
  • Normal3 Image
  • Emissive3 Image
  • Roughness3 Image Gray
  • Metalness3 Image Gray
  • AmbientOcclusion3 Image Gray
  • Height3 Image Gray
  • Specular3 Image Gray
  • SpecularTint3 Image Gray
  • Anisotropy3 Image Gray
  • Subsurface3 Image
  • Sheen3 Image Gray
  • SheenTint3 Image Gray

Material4

  • BaseColor4 Image
  • Normal4 Image
  • Emissive4 Image
  • Roughness4 Image Gray
  • Metalness4 Image Gray
  • AmbientOcclusion4 Image Gray
  • Height4 Image Gray
  • Specular4 Image Gray
  • SpecularTint4 Image Gray
  • Anisotropy4 Image Gray
  • Subsurface4 Image
  • Sheen4 Image Gray
  • SheenTint4 Image Gray

Material5

  • BaseColor5 Image
  • Normal5 Image
  • Emissive5 Image
  • Roughness5 Image Gray
  • Metalness5 Image Gray
  • AmbientOcclusion5 Image Gray
  • Height5 Image Gray
  • Specular5 Image Gray
  • SpecularTint5 Image Gray
  • Anisotropy5 Image Gray
  • Subsurface5 Image
  • Sheen5 Image Gray
  • SheenTint5 Image Gray

Material6

  • BaseColor6 Image
  • Normal6 Image
  • Emissive6 Image
  • Roughness6 Image Gray
  • Metalness6 Image Gray
  • AmbientOcclusion6 Image Gray
  • Height6 Image Gray
  • Specular6 Image Gray
  • SpecularTint6 Image Gray
  • Anisotropy6 Image Gray
  • Subsurface6 Image
  • Sheen6 Image Gray
  • SheenTint6 Image Gray

Material7

  • BaseColor7 Image
  • Normal7 Image
  • Emissive7 Image
  • Roughness7 Image Gray
  • Metalness7 Image Gray
  • AmbientOcclusion7 Image Gray
  • Height7 Image Gray
  • Specular7 Image Gray
  • SpecularTint7 Image Gray
  • Anisotropy7 Image Gray
  • Subsurface7 Image
  • Sheen7 Image Gray
  • SheenTint7 Image Gray

Material8

  • BaseColor8 Image
  • Normal8 Image
  • Emissive8 Image
  • Roughness8 Image Gray
  • Metalness8 Image Gray
  • AmbientOcclusion8 Image Gray
  • Height8 Image Gray
  • Specular8 Image Gray
  • SpecularTint8 Image Gray
  • Anisotropy8 Image Gray
  • Subsurface8 Image
  • Sheen8 Image Gray
  • SheenTint8 Image Gray

Material9

  • BaseColor9 Image
  • Normal9 Image
  • Emissive9 Image
  • Roughness9 Image Gray
  • Metalness9 Image Gray
  • AmbientOcclusion9 Image Gray
  • Height9 Image Gray
  • Specular9 Image Gray
  • SpecularTint9 Image Gray
  • Anisotropy9 Image Gray
  • Subsurface9 Image
  • Sheen9 Image Gray
  • SheenTint9 Image Gray

Output Parameters

Material

  • BaseColor Image
  • Normal Image
  • Emissive Image
  • Roughness Image Gray
  • Metalness Image Gray
  • Height Image Gray
  • AmbientOcclusion Image Gray
  • Specular Image Gray
  • SpecularTint Image Gray
  • Anisotropy Image Gray
  • Subsurface Image
  • Sheen Image Gray
  • SheenTint Image Gray

Meta

AuthorInstaMaterial GmbH
CategoryMaterial/Blend
TooltipBlends multiple PBR materials based on the specified Opacity Mask. Optionally, if a MeshID map is available it can be used to automatically generate the Opacity Mask.
NameMaterial Multi Blend
Version1.93
ID7c356e64-aaa1-445f-bb71-c5ea648ba9c1
PackageUrlpkg://b517651d-2e6c-4345-b97f-3488453fee6f/atoms/7c356e64-aaa1-445f-bb71-c5ea648ba9c1.atom