Procedural Placement Layer

Terrain/Placement

Generates a procedural placement layer, which consists of sample points on a heightmap, that can be used to spawn meshes on.

Input Parameters

  • Height Image Gray
  • Mesh Mesh
  • GlobalDensity Image Gray
  • Mode Enum
  • HeightSampling Enum
  • PointCloud Point Cloud
  • PhysicalWidth Float
  • PhysicalLength Float
  • PhysicalHeight Float
  • MinimumDistance Float
  • Density Float
  • TranslateVariance Vec2
  • CollisionData Boolean

Distribution

  • EntityCount Uint
  • EntityMode Enum
  • EntityVariance Float
  • EntityInput Image Gray
  • UseProbabilityInput1 Boolean
  • EntityProbability1 Float
  • EntityProbabilityInput1 Image Gray
  • UseProbabilityInput2 Boolean
  • EntityProbability2 Float
  • EntityProbabilityInput2 Image Gray
  • UseProbabilityInput3 Boolean
  • EntityProbability3 Float
  • EntityProbabilityInput3 Image Gray
  • UseProbabilityInput4 Boolean
  • EntityProbability4 Float
  • EntityProbabilityInput4 Image Gray
  • UseProbabilityInput5 Boolean
  • EntityProbability5 Float
  • EntityProbabilityInput5 Image Gray
  • UseProbabilityInput6 Boolean
  • EntityProbability6 Float
  • EntityProbabilityInput6 Image Gray
  • UseProbabilityInput7 Boolean
  • EntityProbability7 Float
  • EntityProbabilityInput7 Image Gray
  • UseProbabilityInput8 Boolean
  • EntityProbability8 Float
  • EntityProbabilityInput8 Image Gray

Orientation

  • OrientationVariance Float
  • HeightTilt Float
  • HeightTiltVariance Float
  • HeightSlopeSoftness Float

Size

  • Size Float
  • SizeVariance Float
  • MinimumSize Float
  • SizeEdge Float
  • SizeEdgeProfile Image Gray
  • SizeEdgeFalloff Float
  • UseSizeInput Boolean
  • SizeInput Image Gray
  • SizeInputFactor Float

Output Parameters

  • PointCloud Point Cloud
  • Count Uint

PointCollisionData

  • PointCloudCollisionData Image
  • PointCloudAdditionalData Image

Meta

AuthorInstaMaterial GmbH
CategoryTerrain/Placement
TooltipGenerates a procedural placement layer, which consists of sample points on a heightmap, that can be used to spawn meshes on.
NameProcedural Placement Layer
Version1.174
ID76b243de-6cde-4bc3-9568-6a15f5cb3437
PackageUrlpkg://08900dbe-b2a3-42e2-8059-383991d2c1b5/atoms/76b243de-6cde-4bc3-9568-6a15f5cb3437.atom