Procedural Placement Collision
Terrain/Placement
Procedural Placement Collision performs spatial collsion checks among multiple point‑cloud layers used for instancing vegetation, rocks, props, or any other procedural objects.
The node accepts a configurable number of layers, analyses every point’s bounding radius, and removes points that would overlap across layers based on their priority level (which is given by index of the layer).
Input Parameters
- PrecomputedCollisionData Boolean
- LayerCount Uint
- PointCloudLayer1 Point Cloud
- PointCloudLayer2 Point Cloud
- PointCloudLayer3 Point Cloud
- PointCloudLayer4 Point Cloud
- PointCloudLayer5 Point Cloud
- PointCloudLayer6 Point Cloud
- PointCloudLayer7 Point Cloud
- PointCloudLayer8 Point Cloud
- GlobalScale Float
- LayerScale1 Float
- LayerScale2 Float
- LayerScale3 Float
- LayerScale4 Float
- LayerScale5 Float
- LayerScale6 Float
- LayerScale7 Float
- LayerScale8 Float
PointCollisionData1
- PointCloudCollisionData1 Image
- PointCloudAdditionalData1 Image
PointCollisionData2
- PointCloudCollisionData2 Image
- PointCloudAdditionalData2 Image
PointCollisionData3
- PointCloudCollisionData3 Image
- PointCloudAdditionalData3 Image
PointCollisionData4
- PointCloudCollisionData4 Image
- PointCloudAdditionalData4 Image
PointCollisionData5
- PointCloudCollisionData5 Image
- PointCloudAdditionalData5 Image
PointCollisionData6
- PointCloudCollisionData6 Image
- PointCloudAdditionalData6 Image
PointCollisionData7
- PointCloudAdditionalData7 Image
- PointCloudCollisionData7 Image
PointCollisionData8
- PointCloudCollisionData8 Image
- PointCloudAdditionalData8 Image
Output Parameters
- PointCloudLayer1 Point Cloud
- PointCloudLayer2 Point Cloud
- PointCloudLayer3 Point Cloud
- PointCloudLayer4 Point Cloud
- PointCloudLayer5 Point Cloud
- PointCloudLayer6 Point Cloud
- PointCloudLayer7 Point Cloud
- PointCloudLayer8 Point Cloud
Meta
Author | InstaMaterial GmbH | Category | Terrain/Placement | Tooltip | Procedural Placement Collision performs spatial collsion checks among multiple point‑cloud layers used for instancing vegetation, rocks, props, or any other procedural objects. The node accepts a configurable number of layers, analyses every point’s bounding radius, and removes points that would overlap across layers based on their priority level (which is given by index of the layer). | Name | Procedural Placement Collision | Version | 1.60 | ID | 417bbef2-3ced-476b-8272-ed6440c69583 | PackageUrl | pkg://08900dbe-b2a3-42e2-8059-383991d2c1b5/atoms/417bbef2-3ced-476b-8272-ed6440c69583.atom |
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