Mesh Curvature To Mask
Mesh/Mask
Converts the input curvature to a grayscale mask with configurable masking options depending on the curve size.
If no input curvature is specified, the node is able to compute a curvature map using the MeshNormal input.
Input Parameters
- Mesh Mesh
- Mode Enum · Edges, Cavities, Both
- SharpOpacity Float
- FineOpacity Float
- MediumOpacity Float
- LargeOpacity Float
- Blur Float
- Balance Float · Range 0.00 → 1.00
- Contrast Float · Range 0.00 → 1.00
- OutputLevels Vec2
Mesh
- MeshRenderMode Enum · ByMaterial, BySubmesh
- MeshRenderFilter String
- MeshCurvature Image Gray
- MeshNormalTangent Image
- MeshMaskFloodFill Image
An optional flood fill input for the mesh mask. If not specified, the node will compute the data automatically. - MeshFormat Enum · OpenGL, Blender, Maya, RSX, Unity, DirectX, 3DS Max, Unreal
Output Parameters
- Output Image Gray
Meta
Author | InstaMaterial GmbH | Category | Mesh/Mask | Tooltip | Converts the input curvature to a grayscale mask with configurable masking options depending on the curve size. > If no input curvature is specified, the node is able to compute a curvature map using the MeshNormal input. | Name | Mesh Curvature To Mask | Version | 1.26 | ID | e6154da3-6ae3-4f1a-aa1e-a14e01728bb1 | PackageUrl | pkg://c5c25753-18f8-442a-b7c7-8f776b1e7516/atoms/e6154da3-6ae3-4f1a-aa1e-a14e01728bb1.atom |
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