Preview Image for InstaMAT Mesh Curvature To Mask Node

Mesh Curvature To Mask

Mesh/Mask

Converts the input curvature to a grayscale mask with configurable masking options depending on the curve size.

If no input curvature is specified, the node is able to compute a curvature map using the MeshNormal input.

Input Parameters

  • Mesh Mesh
  • Mode Enum · Edges, Cavities, Both
  • SharpOpacity Float
  • FineOpacity Float
  • MediumOpacity Float
  • LargeOpacity Float
  • Blur Float
  • Balance Float · Range 0.00 → 1.00
  • Contrast Float · Range 0.00 → 1.00
  • OutputLevels Vec2

Mesh

  • MeshRenderMode Enum · ByMaterial, BySubmesh
  • MeshRenderFilter String
  • MeshCurvature Image Gray
  • MeshNormalTangent Image
  • MeshMaskFloodFill Image
    An optional flood fill input for the mesh mask. If not specified, the node will compute the data automatically.
  • MeshFormat Enum · OpenGL, Blender, Maya, RSX, Unity, DirectX, 3DS Max, Unreal

Output Parameters

  • Output Image Gray

Meta

AuthorInstaMaterial GmbH
CategoryMesh/Mask
TooltipConverts the input curvature to a grayscale mask with configurable masking options depending on the curve size. > If no input curvature is specified, the node is able to compute a curvature map using the MeshNormal input.
NameMesh Curvature To Mask
Version1.26
IDe6154da3-6ae3-4f1a-aa1e-a14e01728bb1
PackageUrlpkg://c5c25753-18f8-442a-b7c7-8f776b1e7516/atoms/e6154da3-6ae3-4f1a-aa1e-a14e01728bb1.atom