Preview Image for InstaMAT Material Blend Node

Material Blend

Material/Blend

Blends two PBR materials based on the specified Opacity Mask. Optionally, if a MeshID map is available it can be used to automatically generate the Opacity Mask.

Input Parameters

  • ShadingModel Enum · PBR Realtime, PBR Principled
  • NormalBlendMode Enum · Blend, CombineMaterial1AsBase, CombineMaterial2AsBase
  • HeightBlendMode Enum · Default, Average, Add, Subtract, AddSubtract, Multiply, Divide, Minimum, Maximum, ColorBurn, LinearBurn, ColorDodge, LinearDodge, Screen, Overlay, SoftLight, HardLight, VividLight, LinearLight, PinLight, HardMix, Difference, Exclusion, Negation, Glow, Phoenix, Reflect, Hue, Saturation, Color, Luminosity
  • HeightBlendOpacity Float

Mask

  • MaskMode Enum · FromMask, FromMeshID, FromBaseColor
  • MeshID Image
  • SourceColor Image
  • KeyingType Enum · Hue, Luma (Y), Chroma (UV), RGB
  • Softness Float · Range 0.00 → 1.00
  • Range Float · Range 0.00 → 1.00
  • Mask Image Gray
  • Opacity Float · Range 0.00 → 1.00

Material1

  • BaseColor1 Image
  • Normal1 Image
  • Emissive1 Image
  • Roughness1 Image Gray
  • Metalness1 Image Gray
  • AmbientOcclusion1 Image Gray
  • Height1 Image Gray
  • Specular1 Image Gray
  • SpecularTint1 Image Gray
  • Anisotropy1 Image Gray
  • Subsurface1 Image
  • Sheen1 Image Gray
  • SheenTint1 Image Gray

Material2

  • BaseColor2 Image
  • Normal2 Image
  • Emissive2 Image
  • Roughness2 Image Gray
  • Metalness2 Image Gray
  • AmbientOcclusion2 Image Gray
  • Height2 Image Gray
  • Specular2 Image Gray
  • SpecularTint2 Image Gray
  • Anisotropy2 Image Gray
  • Subsurface2 Image
  • Sheen2 Image Gray
  • SheenTint2 Image Gray

Output Parameters

Material

  • BaseColor Image
  • Normal Image
  • Emissive Image
  • Roughness Image Gray
  • Metalness Image Gray
  • Height Image Gray
  • AmbientOcclusion Image Gray
  • Specular Image Gray
  • SpecularTint Image Gray
  • Anisotropy Image Gray
  • Subsurface Image
  • Sheen Image Gray
  • SheenTint Image Gray

Meta

AuthorInstaMaterial GmbH
CategoryMaterial/Blend
TooltipBlends two PBR materials based on the specified Opacity Mask. Optionally, if a MeshID map is available it can be used to automatically generate the Opacity Mask.
NameMaterial Blend
Version1.69
IDda525a81-bbf4-40ae-8116-a6983af50673
PackageUrlpkg://b517651d-2e6c-4345-b97f-3488453fee6f/atoms/da525a81-bbf4-40ae-8116-a6983af50673.atom