Preview Image for InstaMAT Scene Render Node

Scene Render

Scene/Utility

Renders the scene using all available materials.

This is a multi-pass render that accumulates render passes like a realtime engine using a depth buffer.

Input Parameters

  • Scene Scene
  • MaximumDrawCalls Uint · Range 1 → 1000
  • WorldMesh Mesh
  • ScenePath String
  • MSAA Boolean

ColorChannelPacking

  • RoughnessColorChannelPacking Enum · Red, Green, Blue, Alpha
  • MetalnessColorChannelPacking Enum · Red, Green, Blue, Alpha
  • AmbientOcclusionColorChannelPacking Enum · Red, Green, Blue, Alpha
  • HeightColorChannelPacking Enum · Red, Green, Blue, Alpha

Image Based Lighting

  • EnableEnvironment Boolean
  • EnvironmentMode Enum · InputMap, PrecomputedMaps, PrecomputedBRDF
  • EnvironmentMap Image
  • EnvironmentQuality Enum · Low, Medium, High, VeryHigh, Extreme
  • EnvironmentRadiance Image
  • EnvironmentIrradiance Image
  • EnvironmentRotation Float
  • Brightness Float · Range 0.00 → 10.00
  • ShowEnvironment Boolean
  • Shadows Boolean
  • ShadowStrength Float
  • ShadowAttenuation Float · Range 0.00 → 10.00
  • ShadowRaySamples Uint · Range 16 → 512

Lights

  • AmbientColor Vec4
  • LightType1 Enum · Disabled, Point, Directional, Area
  • LightColor1 Vec4
  • LightPosition1 Vec3
  • LightIntensity1 Float · Range 0.00 → 1.00
  • LightRadius1 Float · Range 0.00 → 2.00
  • LightRotation1 Vec3
  • LightScale1 Vec3
  • LightSize1 Vec2
  • LightType2 Enum · Disabled, Point, Directional, Area
  • LightColor2 Vec4
  • LightIntensity2 Float · Range 0.00 → 1.00
  • LightPosition2 Vec3
  • LightRadius2 Float · Range 0.00 → 2.00
  • LightRotation2 Vec3
  • LightScale2 Vec3
  • LightSize2 Vec2
  • LightType3 Enum · Disabled, Point, Directional, Area
  • LightColor3 Vec4
  • LightIntensity3 Float · Range 0.00 → 1.00
  • LightPosition3 Vec3
  • LightRadius3 Float · Range 0.00 → 2.00
  • LightRotation3 Vec3
  • LightScale3 Vec3
  • LightSize3 Vec2
  • Tonemap Enum · Linear, sRGB, Reinhard, ACES, Uchimura
  • Exposure Float · Range 0.00 → 10.00
  • SSAOStrength Float · Range 0.00 → 2.00
  • SSAOQuality Enum · Low, Medium, High, Ultra
  • SSAOFalloffCurve Enum · Linear, Square, Sigmoid, MaximumRange
  • SSAORadius Float · Range 0.00 → 1.00
  • SSAOBias Float · Range 0.00 → 1.00

Material

  • ShadingModel Enum · PBR Realtime, PBR Principled
  • CullFaceMode Enum · Disabled, Backface
  • OpacityMaskThreshold Float · Range 0.00 → 1.00
  • EmissiveScale Float · Range 0.00 → 10.00
  • EmissiveMaskThreshold Float · Range 0.00 → 1.00
  • NormalSpace Enum · Tangent Space, Object Space
  • NormalFormat Enum · OpenGL, Blender, Maya, RSX, Unity, DirectX, 3DS Max, Unreal
  • RoughnessFactor Float · Range 0.00 → 1.00
  • MetalnessFactor Float · Range 0.00 → 1.00
  • HeightFactor Float · Range 0.00 → 100.00

Scene

  • CameraOrientation Vec3
  • CameraType Enum · Orthograpic, Perspective
  • CameraFOV Float · Range 10.00 → 170.00
  • ObjectScale Float · Range 0.01 → 2.00
  • ObjectTranslate Vec3
  • UVSamplingMode Enum · Repeat, Clamped
  • UVScale Vec2
  • UVOffset Vec2
  • IncludeChildren Boolean

Output Parameters

  • Output Image
  • Depth Image Gray

Meta

AuthorInstaMaterial GmbH
CategoryScene/Utility
TooltipRenders the scene using all available materials. > This is a multi-pass render that accumulates render passes like a realtime engine using a depth buffer.
NameScene Render
Version1.105
IDfd8690f6-71a8-4b95-973d-3a22c8da292c
PackageUrlpkg://1755273c-aac6-48e8-93b5-fd54e85aad8a/atoms/fd8690f6-71a8-4b95-973d-3a22c8da292c.atom