Scene Render
Scene/Utility
Renders the scene using all available materials.
This is a multi-pass render that accumulates render passes like a realtime engine using a depth buffer.
Input Parameters
- Scene Scene
- MaximumDrawCalls Uint · Range 1 → 1000
- WorldMesh Mesh
- ScenePath String
- MSAA Boolean
ColorChannelPacking
- RoughnessColorChannelPacking Enum · Red, Green, Blue, Alpha
- MetalnessColorChannelPacking Enum · Red, Green, Blue, Alpha
- AmbientOcclusionColorChannelPacking Enum · Red, Green, Blue, Alpha
- HeightColorChannelPacking Enum · Red, Green, Blue, Alpha
Image Based Lighting
- EnableEnvironment Boolean
- EnvironmentMode Enum · InputMap, PrecomputedMaps, PrecomputedBRDF
- EnvironmentMap Image
- EnvironmentQuality Enum · Low, Medium, High, VeryHigh, Extreme
- EnvironmentRadiance Image
- EnvironmentIrradiance Image
- EnvironmentRotation Float
- Brightness Float · Range 0.00 → 10.00
- ShowEnvironment Boolean
- Shadows Boolean
- ShadowStrength Float
- ShadowAttenuation Float · Range 0.00 → 10.00
- ShadowRaySamples Uint · Range 16 → 512
Lights
- AmbientColor Vec4
- LightType1 Enum · Disabled, Point, Directional, Area
- LightColor1 Vec4
- LightPosition1 Vec3
- LightIntensity1 Float · Range 0.00 → 1.00
- LightRadius1 Float · Range 0.00 → 2.00
- LightRotation1 Vec3
- LightScale1 Vec3
- LightSize1 Vec2
- LightType2 Enum · Disabled, Point, Directional, Area
- LightColor2 Vec4
- LightIntensity2 Float · Range 0.00 → 1.00
- LightPosition2 Vec3
- LightRadius2 Float · Range 0.00 → 2.00
- LightRotation2 Vec3
- LightScale2 Vec3
- LightSize2 Vec2
- LightType3 Enum · Disabled, Point, Directional, Area
- LightColor3 Vec4
- LightIntensity3 Float · Range 0.00 → 1.00
- LightPosition3 Vec3
- LightRadius3 Float · Range 0.00 → 2.00
- LightRotation3 Vec3
- LightScale3 Vec3
- LightSize3 Vec2
- Tonemap Enum · Linear, sRGB, Reinhard, ACES, Uchimura
- Exposure Float · Range 0.00 → 10.00
- SSAOStrength Float · Range 0.00 → 2.00
- SSAOQuality Enum · Low, Medium, High, Ultra
- SSAOFalloffCurve Enum · Linear, Square, Sigmoid, MaximumRange
- SSAORadius Float · Range 0.00 → 1.00
- SSAOBias Float · Range 0.00 → 1.00
Material
- ShadingModel Enum · PBR Realtime, PBR Principled
- CullFaceMode Enum · Disabled, Backface
- OpacityMaskThreshold Float · Range 0.00 → 1.00
- EmissiveScale Float · Range 0.00 → 10.00
- EmissiveMaskThreshold Float · Range 0.00 → 1.00
- NormalSpace Enum · Tangent Space, Object Space
- NormalFormat Enum · OpenGL, Blender, Maya, RSX, Unity, DirectX, 3DS Max, Unreal
- RoughnessFactor Float · Range 0.00 → 1.00
- MetalnessFactor Float · Range 0.00 → 1.00
- HeightFactor Float · Range 0.00 → 100.00
Scene
- CameraOrientation Vec3
- CameraType Enum · Orthograpic, Perspective
- CameraFOV Float · Range 10.00 → 170.00
- ObjectScale Float · Range 0.01 → 2.00
- ObjectTranslate Vec3
- UVSamplingMode Enum · Repeat, Clamped
- UVScale Vec2
- UVOffset Vec2
- IncludeChildren Boolean
Output Parameters
- Output Image
- Depth Image Gray
Meta
Author | InstaMaterial GmbH | Category | Scene/Utility | Tooltip | Renders the scene using all available materials. > This is a multi-pass render that accumulates render passes like a realtime engine using a depth buffer. | Name | Scene Render | Version | 1.105 | ID | fd8690f6-71a8-4b95-973d-3a22c8da292c | PackageUrl | pkg://1755273c-aac6-48e8-93b5-fd54e85aad8a/atoms/fd8690f6-71a8-4b95-973d-3a22c8da292c.atom |
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