Mesh Render
Mesh/Utility
Renders a 3D mesh using an orthogonal or perspective projection and a PBR material.
Input Parameters
- Mesh Mesh
- MeshRenderMode Enum · ByMaterial, BySubmesh
- MeshRenderFilter String
Image Based Lighting
- EnableEnvironment Boolean
- EnvironmentMode Enum · InputMap, Precomputed, PrecomputedBRDF
- EnvironmentRadiance Image
- EnvironmentIrradiance Image
- EnvironmentQuality Enum · Low, Medium, High, VeryHigh, Extreme
- EnvironmentMap Image
- EnvironmentRotation Float
- Brightness Float · Range 0.00 → 10.00
- ShowEnvironment Boolean
- Shadows Boolean
- ShadowStrength Float
- ShadowAttenuation Float · Range 0.00 → 10.00
- ShadowRaySamples Uint · Range 16 → 512
- ShadowSubdivisonLevel Uint · Range 0 → 4
- ShadowLightThreshold Float · Range 0.00 → 10.00
- ShadowLightFactor Float · Range 0.00 → 10.00
Lights
- AmbientColor Vec4
- LightType1 Enum · Disabled, Point, Directional, Area
- LightColor1 Vec4
- LightIntensity1 Float · Range 0.00 → 1.00
- LightPosition1 Vec3
- LightRadius1 Float · Range 0.00 → 2.00
- LightDirection1 Vec3
- LightRotation1 Vec3
- LightScale1 Vec3
- LightSize1 Vec2
- LightType2 Enum · Disabled, Point, Directional, Area
- LightColor2 Vec4
- LightIntensity2 Float · Range 0.00 → 1.00
- LightPosition2 Vec3
- LightRadius2 Float · Range 0.00 → 2.00
- LightDirection2 Vec3
- LightRotation2 Vec3
- LightScale2 Vec3
- LightSize2 Vec2
- LightType3 Enum · Disabled, Point, Directional, Area
- LightColor3 Vec4
- LightIntensity3 Float · Range 0.00 → 1.00
- LightPosition3 Vec3
- LightRadius3 Float · Range 0.00 → 2.00
- LightDirection3 Vec3
- LightRotation3 Vec3
- LightScale3 Vec3
- LightSize3 Vec2
- Tonemap Enum · Linear, sRGB, Reinhard, ACES, Uchimura
- Exposure Float · Range 0.00 → 10.00
- SSAOStrength Float · Range 0.00 → 2.00
- SSAOQuality Enum · Low, Medium, High, Ultra
- SSAOFalloffCurve Enum · Linear, Square, Sigmoid, MaximumRange
- SSAORadius Float · Range 0.00 → 1.00
- SSAOBias Float · Range 0.00 → 1.00
Material
- BaseColor Image
- Opacity Image Gray
- Emissive Image
- Normal Image
- Roughness Image Gray
- Metalness Image Gray
- AmbientOcclusion Image Gray
- Height Image Gray
- Anisotropy Image Gray
- AnisotropyRotation Image Gray
- Specular Image Gray
- SpecularColor Image
- SpecularTint Image Gray
- Sheen Image Gray
- SheenTint Image Gray
- SheenRoughness Image Gray
- CoatWeight Image Gray
- CoatRoughness Image Gray
- CoatColor Image
- CoatNormal Image
Material Settings
- ShadingModel Enum · PBR Realtime, PBR Principled
- CullFaceMode Enum · Disabled, Backface
- OpacityMaskThreshold Float · Range 0.00 → 1.00
- NormalSpace Enum · Tangent Space, Object Space
- NormalFormat Enum · OpenGL, Blender, Maya, RSX, Unity, DirectX, 3DS Max, Unreal
- EmissiveScale Float · Range 0.00 → 10.00
- EmissiveMaskThreshold Float · Range 0.00 → 1.00
- RoughnessFactor Float · Range 0.00 → 1.00
- MetalnessFactor Float · Range 0.00 → 1.00
- HeightFactor Float · Range 0.00 → 100.00
- AnisotropyFactor Float · Range -1.00 → 1.00
- SpecularFactor Float · Range 0.00 → 1.00
- CoatWeightFactor Float · Range 0.00 → 1.00
- CoatRoughnessFactor Float · Range 0.00 → 1.00
Scene
- CameraType Enum · Orthograpic, Perspective
- CameraTarget Vec3
- CameraOrientation Vec3
- CameraTranslate Vec3
- CameraFOV Float · Range 10.00 → 170.00
- ObjectScale Float · Range 0.01 → 2.00
- ObjectRotation Vec3
- ObjectOffset Vec3
- UVSamplingMode Enum · Repeat, Clamped
- UVScale Vec2
- UVOffset Vec2
- ManualSceneSize Float · Range 0.00 → 100.00
Output Parameters
- Output Image
- Background Image
Material
- BaseColor Image
- Normal Image
- Emissive Image
- Depth Image Gray
- Mask Image Gray
- AmbientOcclusion Image Gray
Meta
Author | InstaMaterial GmbH | Category | Mesh/Utility | Tooltip | Renders a 3D mesh using an orthogonal or perspective projection and a PBR material. | Name | Mesh Render | Version | 1.474 | ID | c4b0dddb-4a38-42a6-9d65-50823fa006b0 | PackageUrl | pkg://4f124b2b-99d1-4040-bd6a-01f1879423ab/atoms/c4b0dddb-4a38-42a6-9d65-50823fa006b0.atom |
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