Preview Image for InstaMAT Mesh Render Node

Mesh Render

Mesh/Utility

Renders a 3D mesh using an orthogonal or perspective projection and a PBR material.

Input Parameters

  • Mesh Mesh
  • MeshRenderMode Enum · ByMaterial, BySubmesh
  • MeshRenderFilter String

Image Based Lighting

  • EnableEnvironment Boolean
  • EnvironmentMode Enum · Default, Precomputed, PrecomputedBRDF
  • EnvironmentIrradiance Image
  • EnvironmentRadiance Image
  • EnvironmentQuality Enum · Low, Medium, High, VeryHigh, Extreme
  • EnvironmentMap Image
  • EnvironmentRotation Float
  • Brightness Float · Range 0.00 → 10.00
  • ShowEnvironment Boolean

Lights

  • AmbientColor Vec4
  • LightType1 Enum · Disabled, Point, Directional
  • LightColor1 Vec4
  • LightIntensity1 Float · Range 0.00 → 1.00
  • LightPosition1 Vec3
  • LightRadius1 Float · Range 1.00 → 10.00
  • LightDirection1 Vec3
  • LightType2 Enum · Disabled, Point, Directional
  • LightColor2 Vec4
  • LightIntensity2 Float · Range 0.00 → 1.00
  • LightPosition2 Vec3
  • LightRadius2 Float · Range 1.00 → 10.00
  • LightDirection2 Vec3
  • LightType3 Enum · Disabled, Point, Directional
  • LightColor3 Vec4
  • LightIntensity3 Float · Range 0.00 → 1.00
  • LightPosition3 Vec3
  • LightRadius3 Float · Range 1.00 → 10.00
  • LightDirection3 Vec3
  • Tonemap Enum · Linear, sRGB, Reinhard, ACES, Uchimura
  • Exposure Float · Range 0.00 → 10.00
  • SSAOStrength Float · Range 0.00 → 2.00
  • SSAOQuality Enum · Low, Medium, High, Ultra
  • SSAOFalloffCurve Enum · Linear, Square, Sigmoid, MaximumRange
  • SSAORadius Float · Range 0.00 → 1.00
  • SSAOBias Float · Range 0.00 → 1.00

Material

  • ShadingModel Enum · PBR Realtime, PBR Principled
  • CullFaceMode Enum · Disabled, Backface
  • BaseColor Image
  • OpacityMaskThreshold Float · Range 0.00 → 1.00
  • Emissive Image
  • EmissiveScale Float · Range 0.00 → 10.00
  • EmissiveMaskThreshold Float · Range 0.00 → 1.00
  • Normal Image
  • NormalSpace Enum · Tangent Space, Object Space
  • NormalFormat Enum · OpenGL, Blender, Maya, RSX, Unity, DirectX, 3DS Max, Unreal
  • Roughness Image Gray
  • RoughnessFactor Float · Range 0.00 → 1.00
  • Metalness Image Gray
  • MetalnessFactor Float · Range 0.00 → 1.00
  • Anisotropy Image Gray
  • AnisotropyFactor Float · Range -1.00 → 1.00
  • Specular Image Gray
  • AmbientOcclusion Image Gray
  • Height Image Gray
  • HeightFactor Float · Range 0.00 → 100.00
  • SpecularFactor Float · Range 0.00 → 1.00
  • SpecularColor Image
  • SpecularTint Image Gray

Material Clearcoat

  • Clearcoat Image Gray
  • ClearcoatFactor Float · Range 0.00 → 1.00
  • ClearcoatNormal Image
  • ClearcoatRoughness Image Gray
  • ClearcoatRoughnessFactor Float · Range 0.00 → 1.00
  • ClearcoatColor Image

Scene

  • CameraType Enum · Orthograpic, Perspective
  • CameraOrientation Vec3
  • CameraFOV Float · Range 10.00 → 170.00
  • ObjectScale Float · Range 0.01 → 2.00
  • ObjectTranslate Vec3
  • UVSamplingMode Enum · Repeat, Clamped
  • UVScale Vec2
  • UVOffset Vec2
  • ManualSceneSize Float · Range 0.00 → 100.00

Output Parameters

  • Output Image
  • Background Image

Material

  • BaseColor Image
  • Normal Image
  • Emissive Image
  • Depth Image Gray
  • Mask Image Gray
  • AmbientOcclusion Image Gray

Meta

AuthorInstaMaterial GmbH
CategoryMesh/Utility
TooltipRenders a 3D mesh using an orthogonal or perspective projection and a PBR material.
NameMesh Render
Version1.333
ID485a81dc-06d6-40ca-9704-c2c80a262000
PackageUrlpkg://4f124b2b-99d1-4040-bd6a-01f1879423ab/atoms/485a81dc-06d6-40ca-9704-c2c80a262000.atom