Scene Procedural Placement

Terrain/Placement

Uses a point cloud based system to spawn meshes dynamically within a scene. This system enables the efficient and automated distribution of assets in large environments, you can spawn multiple meshes at a specified path in the scene and also control their transformation.

Input Parameters

  • Heightmap Image Gray
  • RootMesh Mesh
  • Scene Scene
  • RootNode Enum
  • PointCloud Point Cloud
  • HeightOffset Float
  • PathOutputs Boolean
  • MaterialNameOutputs Boolean
  • Pivot Enum

Material

  • BaseColor Image
  • Normal Image
  • Roughness Image Gray
  • Metalness Image Gray
  • AmbientOcclusion Image Gray
  • Height Image Gray

Mesh

  • MeshCount Uint
  • SpawnPath String
  • Mesh1 Mesh
  • MeshUpAxis1 Enum
  • MeshPivot1 Vec3
  • NodeNameMesh1 String
  • Mesh2 Mesh
  • MeshUpAxis2 Enum
  • MeshPivot2 Vec3
  • NodeNameMesh2 String
  • Mesh3 Mesh
  • MeshUpAxis3 Enum
  • MeshPivot3 Vec3
  • NodeNameMesh3 String
  • Mesh4 Mesh
  • MeshUpAxis4 Enum
  • MeshPivot4 Vec3
  • NodeNameMesh4 String
  • Mesh5 Mesh
  • MeshUpAxis5 Enum
  • NodeNameMesh5 String
  • Mesh6 Mesh
  • MeshUpAxis6 Enum
  • MeshPivot5 Vec3
  • NodeNameMesh6 String
  • Mesh7 Mesh
  • MeshUpAxis7 Enum
  • MeshPivot6 Vec3
  • NodeNameMesh7 String
  • MeshPivot7 Vec3
  • Mesh8 Mesh
  • MeshUpAxis8 Enum
  • MeshPivot8 Vec3
  • NodeNameMesh8 String
  • CreateMaterials Boolean

RootNode

  • RootPath String
  • PhysicalWidth Float
  • PhysicalLength Float
  • PhysicalHeight Float
  • MaximumTriangles Uint
  • MaximumError Float
  • CreateRootMaterial Boolean
  • RootMaterialName String

Transform

  • RescaleMode Enum
  • Scale Vec3
  • Translate Vec3

Output Parameters

  • Output Scene
  • MeshPath1 String
  • MeshPath2 String
  • MeshPath3 String
  • MeshPath4 String
  • MeshPath5 String
  • MeshPath6 String
  • MeshPath7 String
  • MeshPath8 String
  • MeshMaterialName1 String
  • MeshMaterialName2 String
  • MeshMaterialName3 String
  • MeshMaterialName4 String
  • MeshMaterialName5 String
  • MeshMaterialName6 String
  • MeshMaterialName7 String
  • MeshMaterialName8 String

Meta

AuthorInstaMaterial GmbH
CategoryTerrain/Placement
TooltipUses a point cloud based system to spawn meshes dynamically within a scene. This system enables the efficient and automated distribution of assets in large environments, you can spawn multiple meshes at a specified path in the scene and also control their transformation.
NameScene Procedural Placement
Version1.167
IDe2739974-8537-4583-970c-3dc9ad3a2ae0
PackageUrlpkg://08900dbe-b2a3-42e2-8059-383991d2c1b5/atoms/e2739974-8537-4583-970c-3dc9ad3a2ae0.atom