Scene Procedural Placement
Terrain/Placement
Uses a point cloud based system to spawn meshes dynamically within a scene. This system enables the efficient and automated distribution of assets in large environments, you can spawn multiple meshes at a specified path in the scene and also control their transformation.
Input Parameters
- Heightmap Image Gray
- RootMesh Mesh
- Scene Scene
- RootNode Enum
- PointCloud Point Cloud
- HeightOffset Float
- PathOutputs Boolean
- MaterialNameOutputs Boolean
- Pivot Enum
Material
- BaseColor Image
- Normal Image
- Roughness Image Gray
- Metalness Image Gray
- AmbientOcclusion Image Gray
- Height Image Gray
Mesh
- MeshCount Uint
- SpawnPath String
- Mesh1 Mesh
- MeshUpAxis1 Enum
- MeshPivot1 Vec3
- NodeNameMesh1 String
- Mesh2 Mesh
- MeshUpAxis2 Enum
- MeshPivot2 Vec3
- NodeNameMesh2 String
- Mesh3 Mesh
- MeshUpAxis3 Enum
- MeshPivot3 Vec3
- NodeNameMesh3 String
- Mesh4 Mesh
- MeshUpAxis4 Enum
- MeshPivot4 Vec3
- NodeNameMesh4 String
- Mesh5 Mesh
- MeshUpAxis5 Enum
- NodeNameMesh5 String
- Mesh6 Mesh
- MeshUpAxis6 Enum
- MeshPivot5 Vec3
- NodeNameMesh6 String
- Mesh7 Mesh
- MeshUpAxis7 Enum
- MeshPivot6 Vec3
- NodeNameMesh7 String
- MeshPivot7 Vec3
- Mesh8 Mesh
- MeshUpAxis8 Enum
- MeshPivot8 Vec3
- NodeNameMesh8 String
- CreateMaterials Boolean
RootNode
- RootPath String
- PhysicalWidth Float
- PhysicalLength Float
- PhysicalHeight Float
- MaximumTriangles Uint
- MaximumError Float
- CreateRootMaterial Boolean
- RootMaterialName String
Transform
- RescaleMode Enum
- Scale Vec3
- Translate Vec3
Output Parameters
- Output Scene
- MeshPath1 String
- MeshPath2 String
- MeshPath3 String
- MeshPath4 String
- MeshPath5 String
- MeshPath6 String
- MeshPath7 String
- MeshPath8 String
- MeshMaterialName1 String
- MeshMaterialName2 String
- MeshMaterialName3 String
- MeshMaterialName4 String
- MeshMaterialName5 String
- MeshMaterialName6 String
- MeshMaterialName7 String
- MeshMaterialName8 String
Meta
Author | InstaMaterial GmbH | Category | Terrain/Placement | Tooltip | Uses a point cloud based system to spawn meshes dynamically within a scene. This system enables the efficient and automated distribution of assets in large environments, you can spawn multiple meshes at a specified path in the scene and also control their transformation. | Name | Scene Procedural Placement | Version | 1.167 | ID | e2739974-8537-4583-970c-3dc9ad3a2ae0 | PackageUrl | pkg://08900dbe-b2a3-42e2-8059-383991d2c1b5/atoms/e2739974-8537-4583-970c-3dc9ad3a2ae0.atom |
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