Scene Mesh Set
Scene/Mesh
Assigns a mesh to a scene node. If the node does not exist and CreateNode
is disabled, the scene remains unmodified.
Materials used by the Mesh
are only created if CreateMaterials
is enabled. If the Mesh
uses materials that are not available in the scene, a default
material will be created at export time.
Performance and memory usage can be improved by assigning the same mesh to multiple paths with 'WorldToLocal' disabled. In this case, MAT will automatically employ an instancing strategy.
Input Parameters
- Scene Scene
- Path String
- Mesh Mesh
- WorldToLocal Boolean
- CreateNode Boolean
- CreateMaterials Boolean
Output Parameters
- Output Scene
- IsValid Boolean
- DidCreateMaterials Boolean
Meta
Author | InstaMaterial GmbH | Category | Scene/Mesh | Tooltip | Assigns a mesh to a scene node. If the node does not exist and `CreateNode` is disabled, the scene remains unmodified. Materials used by the `Mesh` are only created if `CreateMaterials` is enabled. If the `Mesh` uses materials that are not available in the scene, a default material will be created at export time. > Performance and memory usage can be improved by assigning the same mesh to multiple paths with 'WorldToLocal' disabled. In this case, MAT will automatically employ an instancing strategy. | Name | Scene Mesh Set | Version | 1.0 | ID | deadc0de-0c00-0002-0000-000000000009 |
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