Scene Mesh Set

Scene/Mesh

Assigns a mesh to a scene node. If the node does not exist and CreateNode is disabled, the scene remains unmodified.
Materials used by the Mesh are only created if CreateMaterials is enabled. If the Mesh uses materials that are not available in the scene, a default
material will be created at export time.

Performance and memory usage can be improved by assigning the same mesh to multiple paths with 'WorldToLocal' disabled. In this case, MAT will automatically employ an instancing strategy.

Input Parameters

  • Scene Scene
  • Path String
  • Mesh Mesh
  • WorldToLocal Boolean
  • CreateNode Boolean
  • CreateMaterials Boolean

Output Parameters

  • Output Scene
  • IsValid Boolean
  • DidCreateMaterials Boolean

Meta

AuthorInstaMaterial GmbH
CategoryScene/Mesh
TooltipAssigns a mesh to a scene node. If the node does not exist and `CreateNode` is disabled, the scene remains unmodified. Materials used by the `Mesh` are only created if `CreateMaterials` is enabled. If the `Mesh` uses materials that are not available in the scene, a default material will be created at export time. > Performance and memory usage can be improved by assigning the same mesh to multiple paths with 'WorldToLocal' disabled. In this case, MAT will automatically employ an instancing strategy.
NameScene Mesh Set
Version1.0
IDdeadc0de-0c00-0002-0000-000000000009