Waves
Noise/Other
Waves like procedural, this atom models water bodies-like textures in which there is a clear directional bias towards one of the axis.
Input Parameters
- Scale Uint · Range 1 → 10
This parameter sets how many times the noise stretches in the direction picked by the NoiseAngle input. - Angle Enum · 0°, 45°, 90°, 135°, 180°, 225°, 315°
This parameter controls the rotation of the noise at 90 degrees/Pi*0.5 intervals. - Amplitude Vec2
Sets the amplitude of the waves (the height from the center to the highest/smallest peak). - Offset Vec2
This parameter modulates the phase or how far is the texture from the original starting point. - Variance Float · Range 0.00 → 1.00
- Gamma Float · Range 0.01 → 10.00
- OutputLevels Vec2
Output Parameters
- Output Output Image Grayscale
Outputs a gray scale image that can be used to blend, create height maps, normal maps, roughness maps and others to create procedural elements.
Meta
Author | InstaMaterial GmbH | Category | Noise/Other | Tooltip | Waves like procedural, this atom models water bodies-like textures in which there is a clear directional bias towards one of the axis. | Name | Waves | Version | 1.187 | ID | 94d0039e-b38a-42fd-a334-9ecdcbe00b2a | PackageUrl | pkg://024f67f2-e1d6-4119-ac44-af8ab67d3b0c/atoms/94d0039e-b38a-42fd-a334-9ecdcbe00b2a.atom |
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